﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace Evaluant.PS4VS.Renderer
{
    struct CharToDisplay
    {
        public char Char { get; set; }

        public Color ForeColor { get; set; }
        public Color BackColor { get; set; }

        public static implicit operator CharToDisplay(char c)
        {
            return new CharToDisplay() { Char = c, ForeColor = Color.White, BackColor = Color.Black };
        }
    }
}
